All creature content + rules are the intellectual property of Wizards of the Coast. Terms of Service and Privacy Policy Update. 1: Mud Mephit, 2: Smoke Mephit, 3: Steam Mephit When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Does your group need to find some monsters? Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success Dust Mephit - Monsters - Archives of Nethys: Pathfinder 2nd ... Elemental Smoke Dungeons & Dragons Mephit Art, smoke ... Monster Menagerie III 02B - Mud Mephit. Breath Weapon (): 15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. Class/Occupation: Expert Sidekick. They also help us understand how our site is being used. This isn't even to mention their fly speed, or their breath weapon. Icons of the Realms Monster Menagerie 3: Mud Mephit #02b 5.0 out of 5 stars 2. Air Elemental 19 Azer 19 Dao 27 Djinni 22 Dust Mephit 10 Earth Elemental 21 Efreeti 30 Elder Tempest 24 Fire Elemental 24 Flail Snail 12 Frost Salamander 22 Galeb Duhr 22 Gargoyle 13 Ice Mephit 20 Invisible Stalker 10 Leviathan 26 Magma Mephit 21 Magmin 20 Marid 24 Mud Mephit … A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Fists. Summon Mephit : Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Intelligence has a lot of similarities with Dexterity. Please review the TOS and Privacy Policy. Traits Death Burst: When the mephit dies, it explodes in a burst of lava. Are they lost? Senses darkvision 60 ft., passive Perception 10. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Death Burst. Distinguishing Marks: Significant item: A teapot. ECOLOGY In the video they share three ideas for evil druid concepts to explore in 5E D&D from a Dungeon Master’s perspective. (1/Day). When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. A community all about Baldur's Gate III, the early-access role-playing video game by Larian Studios. Pages in category "Monster Manual/Mephit" The following 67 pages are in this category, out of 67 total. Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore the dark side of druids in fifth edition Dungeons & Dragons. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. When the mephit dies, it explodes in a burst of sticky mud. The save DC is Constitution-based and includes a +1 racial bonus.. Spell-Like Abilities: 1/day—soften earth and stone. In this form the mephit can pass through small holes or narrow openings, even mere cracks. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Source available on Github. BG3 is the third main game in the Baldur's Gate series. $6.99. Roll20 Reserve is live with monthly perks for Pro Subscribers. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Gather your party and venture forth! NOTE: Since this was … It can move at a speed of 10 feet, but it can’t run. They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. When the mephit dies, it explodes in a burst of dust. The geonid touches a stone object or surface and knows what types of creatures have been within 10 feet of that stone in the past 24 hours. Monsters: abominable yeti, bearded devil, centaur, dust mephit, fomorian, frost giant, grimlock, ice mephit, mud mephit, orc eye of Gruumsh, peryton, tridrone, ... Observations on Intelligence in 5e Dungeons & Dragons. Mephits were roughly humanoidin appearance and somewhat small; approximately 4 feet (1.2 meters) in height. Mud mephits, like magma mephits, are skirmishers. Roll d%: On a failure, no creature answers the summons that day. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Stone Tell. Mub Breath (Recharge 6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature’s next turn. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. This monster is a member of the Mephits group. Wand of Fear handout has been added. They drone their complaints to all who will listen, and beg incessantly for attention and treasure. Let us do the work for you. They were slow, greedy and falsely polite, constantly complaining and seeking attention. Ancestral Anthologies Vol. The mephit belches viscid mud onto one creature within 5 feet of it. They all are gangly, crouching little imp … Updated Dynamic Lighting now does as much and even more than our legacy system! Once an opponent has retrieved his or her no-longer-hot weapon, the magma mephit is done, as it is if it’s seriously wounded (reduced to 8 hp or fewer), and it flies away, using the Dash action. Wind disperses the cloud, which otherwise lasts for 1 minute. Only 12 left in stock - order soon. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Gender: Male. Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. Creating villains informed by character classes presents a unique opportunity to homebrew new custom creatures and NPCs. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a … Mephit VII (Magma/Ash) - Darksun 5e monstre. Each type of mephit had some form of breathweapon, which could usually do minor ele… They are curious, impish creatures with small wings and tiny horns. Death Burst: When the mephit dies, it explodes in a burst of lava. Earth mephits speak Common and Terran. The mephit’s damage reduction improves to 20/magic when in this form. COMBAT. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Skin color is reminiscent of freshly wet mud. Update your cookie preferences. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. False Apperance. Mud mephits were mephits composed of water and earth. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. Body Type: Scrawny, about 60cms tall. Latest Pathfinder products in the Open Gaming Store. A searchable D&D 5e creature list. Change Size. This site is not affiliated with Wizards of the Coast in any way. A mephit that has just been summoned cannot use its own summon ability for 1 hour. Each creature within 5 feet of the mephit must make a successful DC 10 Constitution saving throw or take 1d4 fire damage and be poisoned for 1 minute. The mephit can’t attack while in lava form but can use other spell-like abilities. A poisoned creature can repeat the saving throw … During your Dungeons & Dragons campaign, your group of adventurers is going to come across many creatures. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. The mephit belches viscid mud onto one creature within 5 feet of it. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Aquatic | Arctic | Cave or Underground | Desert | Forest | Grassland | Jungle | Mountain | Swamp Are your adventurers heading into a swamp? Once per day, an earth mephit can enlarge one size category, as enlarge person, except that it only works on the earth mephit. Their disposition depended on their plane of origin, though they were rarely endearing. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. When the mephit dies, it explodes in a cloud of smoke. Mephits are small elemental creatures from the various planes of Eberron. D & D Minis: Earth Mephit # 6 - Night Below Dr. Jekyll tempts fickle fate in his pursuit of the sublime. All rights reserved. Innate Spellcasting. This item is also available in the Compendium under the OGL 5E SRD. Mud mephits are slow, unctuous creatures of earth and water. Traits Death Burst: When the mephit dies, it explodes in a burst of dust. Age: 2 years old. Roll20 uses cookies to improve your experience on our site. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. Race/Ethnic Group: Mud Mephit. This power acts as a 2nd-level spell. Earth mephits come from the Elemental Plane of Earth.. An earth mephit is about 4 feet tall and weighs about 80 pounds. The sphere is heavily obscured. The mephit belches viscid mud onto one creature within 5 ft. of it. 1 offer from $5.74. Hit: 4 (1d6 + 1) bludgeoning damage. This item has also been linked under Needle's Bones in Locations in Chult Ch 1: Side Quests - Side Quest 10's text has been updated to properly reflect the location of Orolunga in regards to Mbala. Character Nature: D&D 5E-----Character Details. Reaper Miniatures Hobgoblin Veterans #77477 Bones Unpainted Plastic Mini Figure 4.1 out of 5 stars 7. Our way of saying thanks! They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.23 1 Species 1.1 Air Mephits 1.2 Dust Mephits 1.3 Earth Mephits 1.4 Fire Mephits 1.5 Ice Mephits 1.6 … In 5E they all had identical appearances that only differ in the element they're tied to -- in order of the 5E Mephits, we've got the Dust Mephit, Ice Mephit, Magma Mephit, Mud Mephit, Smoke Mephit and Steam Mephit. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. By continuing to use our site, you consent to our use of cookies. Tabletop RPG Tools and Talk. The mephit belches viscid mud onto one creature within 5 feet of it. Facial Features: Long semi-liquid nose, yellow eyes, long ears. The mephit belches viscid mud onto one creature within 5 feet of it. The breath weapon of an earth mephit is a cone of rocks that deals 1d8 bludgeoning damage. Mud Breath (Recharge 6). Innate Spellcasting (1/Day). Here is a list of 10 Awesome Monsters for a Swamp Encounter from the recently released Dungeons & Dragons 5th Edition Monster Manual. Use of cookies to homebrew new custom creatures and NPCs group, LLC remains motionless it... Character Nature: D & D Minis: earth mephit # 6 - Night Below Tell! Across many creatures for 1 minute, and beg incessantly for attention treasure... Community all about Baldur 's Gate series rules, Inc. ( TSR.! But can use other spell-like abilities centered on its space summon ability 1! Than ever with a special, streamlined game type to build and test them effect on itself a. This is n't even to mention their fly speed, or their breath weapon of earth... 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