Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. STATISTICS. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Ettercap is a multipurpose sniffer/interceptor/logger for switched LAN. They were not particularly intelligent. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. They were cowardly and vicious, preferring to set traps to ensnare their enemies. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Variant: Web Garrote. It supports active and passive dissection of many protocols and includes many features for network and host analysis. Hit: The creature is restrained by webbing. An ettercap so armed gains the following action option, which it uses in place of its claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. The ettercap makes two attacks: one with its bite and one with its claws. The ettercap ignores movement restrictions caused by webbing. Revised and improved, the Ettercap is an often underestimated danger to any humanoids who live within or around temperate forests. Challenge 2 (450 XP). Multiattack. Web Garrote. Claws. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). These are presumably included for greater verisimilitude. Languages: You can speak, read, and write Common and Undercommon. Web Garrote. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. The effect ends if the webbing is destroyed. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Sylvan Despoilers. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. From the Ettercap's entry in the MM: Web Garrote. Armor Class 13 (natural armor) How has this played at your table? The “Garrote” (Spanish. OFFENSE. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. Ability Score Racial Traits: An ettercap increases their Dexterity score by 2. Multiattack. For high level players add a phase spider, or as I did back in 3ed homebrew a phase-ettercap. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. XP 800 NE Medium aberration Init +7; Senses darkvision 60 ft., low-light vision; Perception +9 . Hit: 1d4+2 (ability mod) bludgeoning dmg, and the target is grappled (escape DC12.) Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. I haven’t used it at the table yet, but that’s the first thing I would try if I had a player who wanted to use a garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. The ettercap ignores movement restrictions caused by webbing. Ettercaps are natural enemies of fey creatures. Ettercap is a comprehensive suite for man in the middle attacks. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Ettercap&oldid=1383359. Speed: Ettercaps have a base speed of 30ft. Web Sense. Until this grapple ends, the target can't breathe, and the ettercap … Hit: The creature is restrained by webbing. A Spanish method of punishment and torture. The ettercap ignores movement restrictions caused by webbing. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Traits Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. It features sniffing of live connections, content filtering on the fly and many other interesting tricks. Ettercap Medium monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 13 (+1) 7 (−2) 12 (+1) 8 (−1) Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP) Web Sense. Web Garrote. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Speed 30 ft., climb 30 ft. Melee bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2) Special Attacks traps, web (+6 ranged, DC 15, hp 4). 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